FANTASY · NEW
Runs on Seedance 2.0 Fast
You add: An optional starting image showing your characters together in the intended setting. You upload it in the studio.
Five-second source preview. Use the recipe to create your own version.
Adapted for the model below to create similar content with your image. The preview shows the source effect.
Nothing is charged until you press Generate. Failed generations refund in full.
Published source prompt, preserved with its reference labels. Use the source setup below for the full sequence.
@image1 - (reference for full identity — face, hair, body proportions, and outfit exactly as shown in the reference photo; preserve every detail of appearance and clothing precisely as in the reference throughout every frame, do not alter, restyle, or drift toward a generic or idealized look). Vast open lowland meadow at cool blue dusk, a winding S-shaped stream cutting through fresh vividly green grass, large dramatic sculptural clouds in cool blue-grey and pale lavender slowly drifting across the sky, no orange or golden tones anywhere in the light. In the far distance stands an enormous original fairytale palace-complex, genuinely massive in scale — a long pale-stone perimeter wall with rounded corner turrets enclosing multiple tall tapering towers crowned by one soaring central spire with a small gold finial, cone-shaped roofs in soft light teal-blue with thin gold trim, pale cream and warm-grey natural stone with real photographic texture, tall rounded-arch windows glowing warm gold, softened by natural atmospheric haze and shallow phone-lens depth of field but still clearly identifiable in silhouette, no drawbridge, no dark stone, no moss, no text or logos, no real-world landmark. Shot on an iPhone 15 Pro by a friend filming from a few steps away, not a selfie, natural handheld micro-shake and realistic motion blur throughout. This entire sequence is one single uninterrupted continuous take — the camera never cuts, never jumps to a new angle, never resets position; every transition below happens through natural physical camera movement within the same ongoing shot. 0-4s: Camera holds a wide framing, full body in frame, @IMAGE1 stands in the meadow, camera behind/side, palace hidden off-frame to the left. They gaze left, wind moves their hair. A small flock of sheep briskly crosses close past the camera from the left, camera dips with a subtle jolt then rises back. @IMAGE1 looks at the sheep, then turns back left and breaks into a steady run toward their left direction. 4-7s: Without any cut, the camera begins jogging after them in a low steady handheld tracking motion, trailing a few steps behind along the same axis as their run. 7-8s: Within the same continuous take, in one deliberate single motion the camera lifts upward and slightly outward, facing the same leftward direction, revealing the vast landscape. 8-10s: With the phone held higher, the palace appears on the horizon; instantly, bright magical fireworks burst above the towers in vivid gold, white and soft blue-violet. @image1 remains a small figure running along the grassy edge of the stream, feet never touching the water. Exactly three sheep stand grazing calmly near the palace view. Cinematic ultra-photorealistic textures, natural film grain, ambient light cool and soft not warm, one continuous unbroken take from start to end. Negative prompt: cuts, scene cuts, camera cuts, multiple shots, jump cuts, angle change, wrong face, generic or idealized face, altered clothing, restyled outfit, orange or golden tones in sky or light, castle visible before the turn, running in a different direction than their gaze, camera zooming in while running, camera gradually rising while running, multiple lifts or repeated reframing, camera closing distance to subject, stepping in or splashing water, flat static sky, foggy or tiny or cartoon castle, manor/cottage-scale building, Disney or theme-park iconography, logos, signage, unnatural sheep anatomy, more or fewer than three sheep, stiff running, warped hands, low frame rate stutter, looking at camera, smiling at camera, flat or hazy fireworks, static hair/grass/water, oversaturated toy colors, midday harsh light